For my final hand-in I had to fully complete the model by baking it and texturing it. From there I had to render it in either UDK, Marmoset, or to use the Xiaoliu shader. I rendered my work in UDK and Marmoset. This is my final result and hand-in.
Monday, 15 April 2013
High and Low Poly Models
These are my high and low poly models. The low poly model was meant to be under 6000 tris, which it is. The high poly model had no limitation on how many tris were allowed to be used.
This is what I have handed in for this milestone.
This is what I have handed in for this milestone.
Low Poly
High Poly
Concept Art
This is my concept art, and the design of my gun that I am going to create.
This is what I have handed in for my first milestone of the assignment.
This is what I have handed in for my first milestone of the assignment.
Third Assignment: FPS Gun
For my third assignment I have to create my own FPS Gun. This assignment is set with three milestones. For the first milestone, I have to do research and create a concept of the gun that I want to create. For the second milestone, I have to create a high poly and a low poly model of the gun. And for the final milestone, I have to bake my low poly model and texture it.
Subscribe to:
Posts (Atom)